A simple method for procedurally generating 2D mazes as used in Chompston. The generated maps are “Pac-Man style” in that they are a series of interconnected corridors with no dead ends. [read more…]
Category Archives: Coding
Generative Abstract Pixel Art
A continuously evolving non-interactive abstract composition on a 320×176 canvas. [read more…]
Procedural Island Generator
I made a little Windows app to test out some code for randomly generating simple islands to be used as the basis for a tile map in a 2D game. Essentially it’s just recolouring some fractal noise generated with a standard midpoint displacement algorithm with a few added tweaks. [read more…]